This script shows the functions to use with the gazepointer and how to start the Enroll process of the fingerprint module.
void Enroll.gotDepointed ( GameObject lastTarget )
Method called when Gazepointer doesn’t point the object anymore.
void Enroll.gotPointed ( GameObject target )
Method called when Gazepointer points the object.
void Enroll.gotShoted ( )
Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.
Allows the user to exit the Unity Application.
void Enroll.gotDepointed ( GameObject lastTarget )
Method called when Gazepointer doesn’t point the object anymore.
void Enroll.gotPointed ( GameObject target )
Method called when Gazepointer points the object.
void Enroll.gotShoted ( )
Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.
This script shows how to receive feedback from the Fingerprint Module by overriding the function SendMessageToUser.
override void Fingerprint.SendMessageToUser ( string message )
Method of FingerPrint Manager that allows to receive the message that the Stm sends during the Fingerprint procedure: enroll and identify.
override void Fingerprint.Start ( )
Start of Fingerprint that is executed after Awake
This script shows the functions to ovveride to use the functionality of the gesture in our case there are 6 Gestures:
override void Gesture.OnDoubleTap ( )
Ovveride to use the DoubleTap gesture
override void Gesture.OnFlickDownToUp ( )
Ovveride to use the Flick DownToUp gesture
override void Gesture.OnFlickLeftToRight ( )
Ovveride to use the Flick LefToRight gesture
override void Gesture.OnFlickRightToLeft ( )
Ovveride to use the Flick RightToLeft gesture
override void Gesture.OnSingleTap ( )
Ovveride to use the SingleTap gesture
This script shows the functions to use on the cube that is a it simultates the raycast shotting the cube,and an “animation” when the gesture single tap is used on the cube.
void Enroll.gotDepointed ( GameObject lastTarget )
Method called when Gazepointer doesn’t point the object anymore.
void Enroll.gotPointed ( GameObject target )
Method called when Gazepointer points the object.
void Enroll.gotShoted ( )
Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.
This script shows the functions to use with the gazepointer and how to start the Identify process of the fingerprint module.
void Enroll.gotDepointed ( GameObject lastTarget )
Method called when Gazepointer doesn’t point the object anymore.
void Enroll.gotPointed ( GameObject target )
Method called when Gazepointer points the object.
void Enroll.gotShoted ( )
Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.
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This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 868292
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