Demo

Enroll

Detailed Description

This script shows the functions to use with the gazepointer and how to start the Enroll process of the fingerprint module.

Public Member Functions Documentation

void Enroll.gotDepointed ( GameObject lastTarget )

Method called when Gazepointer doesn’t point the object anymore.

Parameters
lastTarget last object to be targeted

void Enroll.gotPointed ( GameObject target )

Method called when Gazepointer points the object.

Parameters
target the object that is targeted

void Enroll.gotShoted ( )

Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.

Member Data Documentation

Material Enroll.normal

Material to use when the GameObject is not pointed.

Material Enroll.selected

Material to use when the GameObject is pointed.

Exit Class Reference

Detailed Description

Allows the user to exit the Unity Application.

Public Member Functions Documentation

void Enroll.gotDepointed ( GameObject lastTarget )

Method called when Gazepointer doesn’t point the object anymore.

Parameters
lastTarget last object to be targeted

void Enroll.gotPointed ( GameObject target )

Method called when Gazepointer points the object.

Parameters
target the object that is targeted

void Enroll.gotShoted ( )

Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.

Member Data Documentation

Material Enroll.normal

Material to use when the GameObject is not pointed.

Material Enroll.selected

Material to use when the GameObject is pointed.

Fingerprint Class Reference

Detailed Description

This script shows how to receive feedback from the Fingerprint Module by overriding the function SendMessageToUser.

Public Member Functions Documentation

override void Fingerprint.SendMessageToUser ( string message )

Method of FingerPrint Manager that allows to receive the message that the Stm sends during the Fingerprint procedure: enroll and identify.

Parameters
message the feedback from the fingerprint module

override void Fingerprint.Start ( )

Start of Fingerprint that is executed after Awake

Gesture Class Reference

Detailed Description

This script shows the functions to ovveride to use the functionality of the gesture in our case there are 6 Gestures:

  1. Single_Tap
  2. Double_Tap
  3. Flick_Down_to_Up
  4. Flick_Left_to_Right
  5. Flick_Right_to_Down 6)Flick_Up_to_Down

Public Member Functions Documentation

override void Gesture.OnDoubleTap ( )

Ovveride to use the DoubleTap gesture

override void Gesture.OnFlickDownToUp ( )

Ovveride to use the Flick DownToUp gesture

override void Gesture.OnFlickLeftToRight ( )

Ovveride to use the Flick LefToRight gesture

override void Gesture.OnFlickRightToLeft ( )

Ovveride to use the Flick RightToLeft gesture

override void Gesture.OnFlickUpToDown ( ) Ovveride this function in own Script to use the FLICK UP TO DOWN Functionality

override void Gesture.OnSingleTap ( )

Ovveride to use the SingleTap gesture

GotShot Class Reference

Detailed Description

This script shows the functions to use on the cube that is a it simultates the raycast shotting the cube,and an “animation” when the gesture single tap is used on the cube.

Public Member Functions Documentation

void Enroll.gotDepointed ( GameObject lastTarget )

Method called when Gazepointer doesn’t point the object anymore.

Parameters
lastTarget last object to be targeted

void Enroll.gotPointed ( GameObject target )

Method called when Gazepointer points the object.

Parameters
target the object that is targeted

void Enroll.gotShoted ( )

Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.

Member Data Documentation

Material Enroll.normal

Material to use when the GameObject is not pointed.

Material Enroll.selected

Material to use when the GameObject is pointed.

Identify Class Reference

Detailed Description

This script shows the functions to use with the gazepointer and how to start the Identify process of the fingerprint module.

Public Member Functions Documentation

void Enroll.gotDepointed ( GameObject lastTarget )

Method called when Gazepointer doesn’t point the object anymore.

Parameters
lastTarget last object to be targeted

void Enroll.gotPointed ( GameObject target )

Method called when Gazepointer points the object.

Parameters
target the object that is targeted

void Enroll.gotShoted ( )

Method that call’s the FingerPrint Enroll when Gazepointer points object and then the Single-tap is used.

Member Data Documentation

Material Enroll.normal

Material to use when the GameObject is not pointed.

Material Enroll.selected

Material to use when the GameObject is pointed.